Call of Duty 4

"Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles."
Call of Duty 4

Fight Night Round 4

"Fight Night Round 4 is a boxing video game developed by EA Sports. It is the sequel to Fight Night Round 3, released in 2006. It was released on June 25, 2009 in North America and on June 26, 2009 in Europe, for the PlayStation 3 and Xbox 360."
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Tomb Raider: Underworld

"Tomb Raider: Underworld, also known as Tomb Raider 8, is an action-adventure video game developed by Crystal Dynamics, Buzz Monkey Software, and Santa Cruz Games and was published by Eidos Interactive."
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Final Fantasy XIII

"Final Fantasy XIII​ is a role-playing game developed and published by Square Enix and is the thirteenth installment in the Final Fantasy series. It was released for the PlayStation 3 entertainment system in Japan on December 17, 2009 and in North America and PAL regions on March 9, 2010 for PlayStation 3 and Xbox 360."
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God of War III

"God of War III is an action-adventure video game for PlayStation 3"
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Batman - Arkham-Asylum

"Batman: Arkham Asylum is a video game for the PlayStation 3, Xbox 360, and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The game takes place entirely on Arkham Island."
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Super Street Fighter IV

"is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the fourth installment of the Street Fighter series.[3] Having been deemed as too large an update to be deployed as DLC, the game was made into a stand-alone title, but given a lower price than that of a full retail game."
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Classic Arcade Games Emulation On New Technology

You might wonder what an emulator is. Emulators allow your computer to act like a console system such as the Apple IIe or the Atari 2600, which are used to emulate the hardware of a variety of classic arcade games.

Are all classic arcade games emulated? No, but those games made before 1992 are. Not all systems are easy to emulate.

Why is there a need to emulate classic arcade games? There are three major reasons why:

1. Popularity – if the system is popular, even if it is classic, the more effort is pushed to emulate it.

2. Availability of the Information – if the system contains a lot of information, it will be easier to emulate. If a game has never been emulated before, it will require a lot of reverse engineering, which could at times be frustrating.

3. Technical Hurdles – the hardware limits restrictions that are hard to avoid. For example, it took quite some time before the Atari 7800 was emulated, due to the encryption algorithm which prohibited games from being loaded. In addition, newer systems may lack the absolute horsepower to have the game run at a playable, and faster speed.

Although emulators are difficult to run, especially if it is your first time, you must download an emulator and unzip it. If you are not familiar with the procedures, you must read the documentation carefully.

Emulators are compound pieces of software. Most emulators may not perfectly emulate the capability of the system it is trying to copy. The imperfections in some emulators may be minor, sometimes timing problems may occur. Some emulators won’t run games at all, or worse have some display problems. Some emulators may be deficient in joystick support, sound, and other significant features.

In writing an emulator, you will undergo a difficult process which requires attaining the precise system information, and figuring out how to emulate it with the software code.

There are two different types of emulators. The first one is the single-system or the single-game emulator. Examples of these are an Atari 2600 emulator, NES emulator, and an Apple II emulator. These emulators can only emulate one kind of game or system. The second type of emulators is the multi-emulators. The best example of this is the Multi-Arcade Machine Emulator or the MAME. MAME can emulate hundreds of arcade games, although not all arcade games can run on the same kind of system. That is a huge generalization, but the reason multi-emulators require more resources compared to single system emulators, in most cases.

The start of emulation has opened a lot of opportunities for companies to take advantage of their resources. Why spend a lot of time reprogramming or porting the classic arcade games to a new console when you can easily write an upright emulator. Emulation is the solution to these problems, and gives the gamers an exact replica of the classic games they love and want to acquire.


About The Author

Simon Oliver has an interest in Arcade Games. To access more articles on Arcade Games http://www.arcadegameresources.info or for additional information and resources visit this Arcade Games http://www.onlinearcadegameresources.info related website

Remembering 80s Arcade Games

The funniest thing triggered some great old memories of 80s arcade games . Last night I went to a store, a 24-hour convenience one, to get a cigarette lighter and asked for the difference between Bic lighters and Scripto lighters. Unexpectedly the boy on shift was helpful and kind enough to inform me that as per their reputation the Bic works much better. That's when I made my decision to go for the good old, never failing Bic.

That is how I remembered an old TV ad with Peggy Fleming. And I told the kid about it, about her skating on a Bic pen attached to the blade of her skate and after a round on the ice the pen was still writing. Obviously that story I told him made him calculate quickly, and he made me laugh with the question asking if that was back in the fifties. But he wasn't scoffing, on the contrary, he actually confessed that he would have loved it to be born and raised in this age, in the time when things have been new and cheap as the first video games and even McDonald's.

This on is turn made me think about the things we had as children and how very few kids nowadays will consider them worthy to even look at. Unlike the twenty-something generation now that only know computers and the latest video consoles, I've experienced first hand how the 80s arcade games were played, and how they paved the road for PC games and the portable handheld games.

It is true that for 80s arcade games, Pong itself was a big thing - the first ever thing to be done virtually, but it was far in the 60s and what I am really fond of are the memories of actually going to an arcade in order to play games. Real arcade with a change machine only apart from the stand alone, full sized games with their handles and buttons, such as Asteroids, and Donkey Kong, Pac Man and Mr. Pac Man.

As there was nowhere else to go after school actually, because apart from the malls that e didn't like t hang into, the 80s arcades games were the only places for under 21-year-olds. And we devoted both ourselves and our free time to spending every last quarter there.

There was one 80s arcade game that I liked much more than the others. It was called Quix and I never managed to find a copy of it again, neither in the internet, nor on a CD-R. The task was to part off pieces of a huge rectangle that was on the screen, using a stylus controlled by the joystick, avoiding the electrical sparks/fuses moving around, because in case they get to you, your score returns to zero and you start from the beginning. It was just a simple game or people who were not fond of all the killing and shooting and in was much easier to move in the limited 2D space.

But in fact I still have a place in my heart for the times (a few months only) that I was totally addicted to the great Space Invaders. Boy, the more I think about it the more I realize just how much I loved those 80s arcade games.

About The Author

Morgan Hamilton offers expert advice and great tips regarding all aspects concerning games. Get the information you are seeking now by visiting http://www.xtraordinarysite.com/games/games/remembering-80s-arcade-games.html

Where To Find Best Arcade Games

Arcade games, historically, emerged as early as the late 1920's where you could find theme parks which combined mechanical form of gaming machines and a great fun atmosphere. This was the beginning of modern gaming. The first video game machines appeared in the and were mainly coin-operated. To play the game, you sloted in your coin or token and when that run out the game ended. You then had to purchase further tokens if so desired. Now, most video game machines use solid state electronics to operate. Scores and bonuses are all electronically controlled.

Atari, which started in 1972, was now dominating the market with popular arcade games such as Pong (electronic version Ping Pong), Pacman, Space Invaders, Battlezone, Donkey Kong and the Galaxian. Video arcade games started appearing everywhere including shopping centers, public houses such as bars, supermarkets, college dormitories, bowling alleys and dedicated amusement parks. However, with video arcade games located in seedy places like casinos and gambling houses, their reputation waned. The sales of arcade games further took a hit with the advent of home video game consoles in the early nineties. People rather preferred to buy or rent out the exact games they used to play in these amusement parks and enjoy it from the comfort of their own homes.

With this decline in fortunes, dedicated arcade games businesses started to suffer and many had to close down or diversify. Diversification involved offering other attractions such as rides with arcade games being only a small part of the business and at least offering arcade lovers to still indulge in their passion. Most of these centers are so different, they are no longer what they used to be.

Playing arcade games is now even easier. With most dedicated venues closed due to advances in the gaming console technology and the internet, you do not need to uproot yourself and find a physical venue. If you are into gaming consoles, all you need is to buy or rent your game and enjoy it in the comfort of your own home. On the other hand, if you wish to play free arcade games with a bit of social interaction, you can choose from many internet gaming platforms where you can play as well as chat or interact with other game lovers in the forums.

In spite of the many milestones arcade games have come, the basic essence of the "arcade" is still present in most modern games. Most arcade games offer the game lover different levels of play, starting with the easiest. Once that level has been mastered or maximum points have been scored, you are allowed to move to the next level. Each higher level is progressively more difficult. You stay in the game if you stay "alive" or your "virtual" tokens get finished. Obviously, physical tokens are not needed for online arcade games but the general theme is always present. Newer games such as Street Fighter I and King Fighters offer a two player game mode which futher enhances the gamers experience.

Arcade games have survived, mainly because they are so addictive and they offer a good recreation time for kid, teens and adults alike and they are likely to be with us for a long time to come.

About The Author

By Jake Jenkins
Pro Gamer
http://www.gamerevolt.com/game/10029/Space-Invaders.html
http://www.gamerevolt.com/game/287/Pacman-2005.html
http://www.gamerevolt.com/game/33/Galaxians.html

10 Benefits Of Video Games

Gaming both video and computer has become more than a fad, it is a part of life. First generation video game players have now become adult and carry their passion to adulthood. Parents and teachers worry about games having negative effects on children and a great deal has been written about games leading to violent behavior and addiction. However, all is not negative about gaming, studies by leading researchers have shown that video and computer games have many benefits:

1. Games help children who are ill or have injuries. Absorption in a game distracts the mind from pain and discomfort. Many hospitals are encouraging children and others undergoing painful treatments to play games.

2. Griffiths a professor at Nottingham University wrote in a medical journal that playing games could help children with attention deficit disorders. Research indicates that the children could gain social skills.

3. Many medical departments are using computer games as a form of physiotherapy. Games help people who are recovery from physical injuries gain motor skills and coordination too.

4. Video games and computer games are known to improve hand-eye co-ordination and help players gain many skills.

5. Games induce decision making and tech players to think on their feet.

6. Games create team players and hone social skills too.

7. Games are known to enhance creativity and inculcate a taste for graphics, design and technology.

8. Many games improve language and math skills as players have to move at a great speed along with the heroes of the game.

9. Video and computer games help children gain self confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.

10. Games teach players problem solving, motivation, and cognitive skills. Most games inspire players to strive and reach more difficult levels presenting challenges at each stage.

Gaming video or computers has positive as well as negative effects. Anything in moderation is not a problem. Parents and children need to be able to decide how much gaming is permissible and what kind of gaming. Parents must teach their children what is good and what is bad. Gaming is like any other activity in life, too much hamburger or pizza can be harmful too.

The world of gaming is constantly changing. The internet is replete with articles and tips written by experts on gaming, benefits, and disadvantages, it is important to be informed parents and game players. Read up on games and learn how to choose games that are beneficial. Know what your child is doing at all times. Place your trust in your child but ensure that he or she is able to gauge accurately right from wrong.

About The Author

Timothy Rudon is a writer for http://www.1888freeonlinegames.com , the premier website to find flash game, free flash game, flash games, online flash game, free online flash game, free flash game download, funny flash game, 2 flash games, play flash games, flash games to play and many more.

Street Fighter IV

When the last 'proper' Street Fighter game came out, over 10 years ago, it is safe to say that the characters had lost 1) much of their appeal and 2) the fan base they enjoyed during their heyday of the 90s. Street Fighter 3 3rd Strike did not exactly make much of an impact, with Ken and Ryo joining a bunch of misfits many people could care less about. It was beautiful, technical and a stunningly animated fighter, but it simply did not strike a cord with the masses. Had the fighting legend lost its way?

After countless bouts we can say it with a resounding ‘NO’. Street Fighter veterans will find the game familiar - some might even say that it's too familiar. The original cast of fighters are back: Ryu and Ken, Chun-Li and Blanka to Vega and Bison.

Their fighting style feels the same (at least with execution) meaning fans around the world will feel at home with set up straight away, making the arcade stick add-on that much more essential. Thankfully there are some differences in place and each one of those is a positive step in the right direction.

Newcomers who feel more at ease with games like Soul Calibur 4 or Dead or Alive 4 needn't be intimidated. Dragon-punching, spinning-bird kicking and performing the two and three hit-combos are now much, much easier and less technical. For the first time, in a 2D-based beat' em up, your analogue stick will be of much more use than your D-Pad. The timing to pull off special moves is more generous, meaning that the barrier against more skilled opponents has been lowered.

It's no longer about whether you can pull the moves off, but rather if you can use them appropriately or link them to more complex combos. One example of this is the new focus attack. Similar to that of Tekken, you have the opportunity to charge up a powerful blow, at the same time allowing you to absorb an attack. Unleashing it will stun your opponent for a few seconds, leaving him vulnerable to any other attack you desire.

There is also a great fight-leveler, so anyone taking a beating has the chance to make a dramatic Britney Spears-like comeback. Lose enough health and your combo is activated which allows you to execute a last-second attack to bring yourself back into the fight. Perhaps what makes Street Fighter 4 so unique is Capcom taking the 2D fighting template and making it relevant and exciting to gamers used to next-gen stunners. The animation in Street Fighter 4 is breathtaking to behold. Animations feel weighty, punches and kicks have real impact and each character is brimming with personality.

When taking a hit, you see the pain on their faces and their eyes nearly bulging out of their sockets. Blanka looks exceptionally aggressive and less cartoony than before, whereas Chun-Li is more fluid and graceful than ever before. Characters are more balanced now. The once weaker characters, like Blanka, now have the moves to accommodate their weakness, making them much more worthy opponents than before.

Zangief and E Honda (whose 360 moves were hard to get to grips with for novices) have also been beefed up, but they are naturally slower. The normal strength versus speed element is very obvious. With Capcom balancing all the characters and fine-tuning them to perfection, your choice of a character you enjoy playing is that much easier. If you chose Blanka in the past, your strategy would've been to get as close to your opponent as possible. Should you fight someone like Dhalsim, with his stretchy arms and legs, it would've been over before you knew it. You can now choose any character from the roster and be certain that you have a chance against the Ken-abusing scum.

New characters are as follows: Abel the grappler, secret agent C. Viper, kung fu fighter Rufus, luchador El Fuerte, Seth the boss and Gouken, a secret character. What strikes us is that these characters all mix so well with the old cast... or rather, the old cast did not age. However, what has changed is Capcom's view on society. Guile was their take on Americans in the 80s - a strong, muscular and athletic soldier, whereas with Rufus they seem to be insinuating that Americans are all obese big-mouths, with streams of dialog being read at the end of each match (where other fighters finish it off with one small sentence). It does add to the humor in the game though, and essentially, to the overall balance.

All these new characters and moves would be pointless without any human interaction. An offline versus mode is there for your one-on-one battles as you have enjoyed in the past, but it is the new online mode that will get you excited. First, the bad news: only two players can enter the lobby at any given time. With that out the way, the rest works very well. To find a stranger or friend online takes but mere seconds to connect, even on our dodgy Internet lines. Once you have fought your opponent you are awarded with Battle Points that are used for nothing more than bragging rights. The higher the score, the more fights you have won. Battle Points might sound meaningless, but you forget that it is our human nature to be competitive and as such you will cherish each point you earn online.

So, we like it and it's by no means an exaggeration to suggest that this is up there with the greatest fighters ever made. It's not button-mashy like Soul Calibur, it does not require a colossal 20-button command like Dead or Alive and instead focuses on what is important - simplicity, strategy and fun. Exactly what you need before you begin to master its intricacies.

About The Author

For all your Discount Computer Parts, Games and Notebook requirements visit us at http://usacomputers.rr.nu and http://sacomputers.rr.nu

Super Mario Bros Mania

The Super Mario Bros are a part of videogame royalty since their creation by Nintendo. When the first Nintendo came out in the mid 1980’s it was incredibly successful, but it actually took a while to catch on. The very first Nintendo games didn’t really offer anything different than what was already on the market from gaming companies like Atari. It wasn’t until they released the game ‘Super Mario Bros’ that the Nintendo really exploded on the scene with their first council system, and only then did they achieve icon status concerning 1980s entertainment.

Recognizing the breakaway hit that the first Super Mario Bros game was, Nintendo wisely decided to start including the game as part of the package when you bought the system. It was a smart promotion and no doubt increased sales of their gaming system. When I first got my Nintendo Entertainment System, it came with the Super Mario Bros game and I was in video game heaven.

I was off a big fan of Atari 2600 but I was blown away by the superior sound and graphics that Nintendo offered. More than the better graphics and sounds, the sheer size and scope of the Super Mario Bros game was what really made the Nintendo shine above the others. Atari games had always lacked layered depth, but the Super Mario Bros game had it and then some.

Super Mario Bros games are still being churned out today for the modern-day Nintendo systems, like the ‘Gamecube’ and the ‘N64’. There is no question that the Super Mario Bros are the flag bearers and nationally recognized symbols for Nintendo systems, and have probably done more to bring in business for the Japan based company than all of their other advertising efforts to date. Just putting the Super Mario Bros into a game just about guarantees greater sales, it's that much of an enticement. It’s no surprise then that there are so many different takeoffs of Mario Bros games out there now.

One of my favorite more recent Super Mario Bros games is the Mario Kart series. The really cool thing about these games is that you can play it against other players directly. You could play the original Super Mario Brothers games with more than one player, but not simultaneously, so you were always hoping that your buddy get killed so you could play the game. The Mario Kart games are fun because you can play with several players and have some good clean fun while you go at it and the is still leave there as friends.


About The Author

Morgan Hamilton offers his findings and insights regarding the world of games. You can get interesting and informative information here at http://www.xtraordinarysite.com/games/games/super-mario-bros-mania.html

The Nintendo Wii is NOT the Game Cube

As Nintendo chief Miyamoto says about the Wii…

‘The hardware is basically a GC. We’ve upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they’re more fun to play.’

This statement been making its speedy journey around the web, with the predictable result.

‘i tuld u tha Wee sux0rs!’ ‘Thus proving the Wii is infact.. a repackaged gamecube’ ‘Rofl @ Nintendo

The argument need to be split in half to avoid confusion. Lumping the two arguments together ends in a negative situation, where neither of the debating parties can influence the opposition.

Firstly, The Wii is GameCube 1.5?

Miyamoto, in his cute little ‘Wish we had an international auxillary language to stop english speaking ‘l33t’ gamers from mocking our consumers’ way, was accurate with his statement. The hardware is similar to the GameCube. WAIT! Don’t go running away just yet, for here is a word equation that will float your boat.

The Nintendo Wii hardware is similar to the Gamecube, as A gaming PC is similar to a Windows 95 word processing computer.

What! Says you, but my ‘uber el33tzo0r’ Gaming PC has 4 GB of Ram! It has 6.7 Gigahertz of processing power! THINK. Instead of thinking about the technological specifics of ‘hardware capabilities’, when the above statement is made, one is referring to the style in which hardware and software are created. The Architecture of the device.

Going out on another tangent, Nintendo would not be stupid enough to make the GameCube mistake again. The GC was not a high point for flailing Nintendo. Why now, riding on the success of the Nintendo DS, an innovative handheld device that has taken the world by storm, would Nintendo choose to release an updated version of a failure?

Wii Vs Xbox360 Vs Playstation3

To be blatantly honest, the next-gen console battle will be fought between the Xbox360, and the Playstation3. Unfortunately for Sony and Microsoft, they have launched products capable of the same types of activities, with the same types of controls and the same types of games. It’s a marketing battle to see who will triumph. But for those looking for new, innovative [ie: Not BluRay] technology with an element of fun and a totally unique experience will choose the Wii. There is nothing else on the market to compete with it.

So who would buy the Wii? Just little kids right? Nintendo has many different demographics to target. From the very young, to the very old. The DS has opened the eyes of previously video game free generations, and inspired those just entering the market, as well as gameboy fans looking for a quality handheld. Half-core gamers want something fresh. they want to play with their friends and have fun. They don’t want to shell out big bucks for a gaming system, but would be happy to pay a much lower price for entertainment.

You can not compare consoles on specifications alone. You must use implementation examples to compare things. On paper, the Playstation 3 is the strongest console. Better than the Wii, better than the Xbox360. But does it have quality games? Will there be many games? Will Sony finally be able to create a game that creates a third of the hype that Halo does? Until all consoles have been released internationally, it is futile to argue over which console is ’superior’ and which will succeed.

The Nintendo Wii is not a Game Cube. As the old saying goes, it’s like comparing apples and oranges. Both are in the same general class, yet there are fundamental differences that make comparing them pointless.

About The Author
Kit Allen, the chief contributor to Nintendo Blog, http://nintendocommunity.com wrote this article to inform the world about the Nintendo Wii.

Key Accessories Can Increase The Nintendo WII Price

The Nintendo Wii is the hottest gaming system on the market. Even now many retailers are sold out and awaiting new shipments of this revolutionary game system with its remote sensing control system. The Nintendo Wii is a hot commodity, and like any commodity the laws of supply and demand are in play, and high demand can often equate to high prices. If you are one of the millions of people considering a purchase of the Wii System then you are probably among those for whom the Nintendo Wii price is a consideration.

Fortunately, the Nintendo Wii price is at a point that is affordable for most people, and for approximately $249.99 USD you can jump right in – almost literally – and begin playing the game that everyone is talking about. However, the $250 dollar price point only gets you the basic Wii package, which includes one game – Wii Sports – one controller, the sensor bar, and the assorted power cords needed to plug in and play. While this assortment is more than capable of getting you up and running, the $250 Nintendo Wii price does not include many items you are sure to want as soon as you tire of playing Wii Sports against the computer.

One way to avoid endless shopping for additional games and accessories is to purchase a Nintendo Wii bundle from a retailer who offers such deals. Various retailers offer bundles – all inclusive package deals – that include the Wii system as well as additional memory, additional controller, and several additional game titles. While such packages can greatly increase the Nintendo Wii price – by $200 to $400 dollars depending on the number of games and their titles – it can give you all you need, and more, to get started gaming.

The Nintendo Wii price, without accessories, is roughly $250. But it is the accessories that make the Wii such a powerful and dynamic system, and the Nintendo Wii price does not include those additional items. While new game titles will cost roughly $50 each, it is not the new games that will take your Wii to new heights; it is the add-ons. A second controller and Nunchuk - secondary controller that plugs into the primary, wireless controller; the Wiimote – will cost approximately $60. For those who wish to offset the Nintendo Wii price by continuing to play games from their Nintendo GameCube, they may need to purchase a GameCube controller if they do not already have one ($25). Further, if you want to save your ongoing GameCube games – like you could do on the original GameCube – then a memory card is needed ($25). For roughly the same prices as the memory card, an SD card – 1 GB of additional memory – can be purchased allowing you to download classic games through an Internet connection.

Like other accessories, Internet connectivity is not included in the Nintendo Wii price, and a wireless Wi-Fi USB connector is required ($100 and up). And if you want to see the fruit of your investments in the quality of High Definition, then a component video adapter is needed to deliver that crystal clear picture ($20).

After reading a list such as this one it is easy to wonder what you really get for that $250 Nintendo Wii price. The truth is that you get a lot, but if you want more – and you want to maximize the capabilities of the system – then investing in accessories that cost above and beyond the Nintendo Wii price will deliver exactly that. Fortunately, you don’t have to buy them all at once.


About The Author
Michelle Bery

For easy to understand, in depth information about Nintendo Wii price visit our ezGuide 2 http://nintendo.ezguide2.com

Nintendo Wii + Wii Sports - Good for fitness in children?

The Nintendo Wii it seems, puts pay to the concerns in recent years over the inactivity in children due to their interest in video games consoles. The Wii console really sets itself apart from the rest with its revolutionary motion sensitive controller, which actually requires movement in order to play the games.

The Nintendo Wii comes with the game Wii Sports, which includes tennis, baseball, bowling, golf and boxing. In tennis you will be swinging the remote as if it were a tennis racket and flicking it up to toss the ball into the air with a quick swing to serve. The other Wii Sports games work in a similar way simulating controller movements for like movements onscreen. Boxing however is the only Wii Sports game that uses the nunchuk attachment and is the most physically exhausting game of them all. In order to hit your opponent in the head or body, you will have to aim high or low with your swings.

There are three different activities with each game. In training mode, you will participate in random challenges, after which you will be assigned a fitness age, based on your performance. Sound familiar? The Nintendo DS game, Brain Training comes to mind...a physical version perhaps?

The important thing here is that gamers are becoming more physically active without even realising it - you could say it has a 'kill two birds with one stone' effect, combining video game play with physical activity. Given this 'physical' nature of the Wii, I wouldn't be suprised if parents rushed out to buy the Nintendo Wii just to get their kids off the sofa!

Another great thing about the Nintendo Wii is that it appeals not only to children and teens but to adults too, so its something the whole family can enjoy.

Could the Nintendo Wii revolutionize the way we play video games in the future? It will be interesting to see what Nintendo's competitors come up with next - this could be a tough one to beat!

About The Author
Karen Bennett

For more information on the Nintendo Wii and to find cheapest prices, visit my website http://www.compareconsoleprices.co.uk

Nintendo Wii Brings The Gym To You With Wii Fit

Nintendo has announced a new fitness game Wii Fit which is a full on exercise product set to give you more of a workout than Wii Sports, while still retaining all the fun of gaming. Wii Fit will help to keep you physically fit via a dedicated peripheral, a wireless balance board which comes with the game. There are over 40 different activities, including hula hooping, ski jumping and heading soccer balls.

The hula hooping consists of, as you’d expect, gyrating your hips with a virtual hoop onscreen and then as the game progresses, characters will throw more hoops for you to catch and rotate as many times as you can until the time runs out.

The skiing game gives you two chances to make the longest jump you can whilst keeping your balance when landing. Players can increase speed by leaning forward, the more you lean the faster you’ll go, and upon reaching the jump, you stand up straight ensuring your weight is evenly balanced for a good landing.

For the football game, you will need to balance on the board moving from side to side whilst balls are fired at you to hit back on to the field and avoiding other objects that are thrown at you at the same time.

Training falls into 4 categories: Aerobics, muscle conditioning, yoga and balance games. Players can assign their height to a profile to measure body mass index and Wii fitness age as well as monitor progress and record performance statistics.

The calorie busting fun could appeal to couch potato kids as well a non gamers, perhaps using the Nintendo Wii as a slimming tool which would be a move into the lifestyle category rather than gaming, covering the market from another angle.

Nintendo hasn't given a release date yet for Wii Fit, although its thought to hit the highstreet in early 2008.

About The Author
Karen Bennett

For more news and information on the Nintendo Wii Console and to find the cheapest prices, visit my website http://www.compareconsoleprices.co.uk/nintendo_wii.html